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Individual differences in Game Transfer Phenomena are associated with creativity and positive schizotypy but not with perceptual priming
bioRxiv · · Preprint · Open access
Llamas-Alonso, Kvavilashvili + 2 more
Abstract ↗AI summary
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In 85 video game players, Alternate Uses Task creativity scores are positively associated with Game Transfer Phenomena frequency, while individual differences in perceptual priming are not linked to it.
- Why it matters: Prior work tied GTP to IGD, positive schizotypy, and involuntary cognitions, but it was unclear whether implicit perceptual memory and creativity also explain individual differences.
- What they did: Participants completed a word fragment completion task to quantify perceptual implicit memory (group priming: M = .23, SD = .14), an Alternate Uses Task for divergent thinking, and a free association task for forward flow, alongside measures of IGD, daydreaming, and schizotypal traits.
- The result: Individual perceptual priming did not predict GTP frequency, whereas AUT scores did and uniquely contributed; a hierarchical regression explained 58.2% of GTP variance with IGD, daydreaming, positive schizotypy, hours per session, and AUT as strongest predictors.
The findingWhy it mattersWhat they didThe result
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