medRxivJClub
Time at the curb, not the rate of head scanning, distinguishes street crossing in virtual reality with severe-to-profound visual impairment
medRxiv · · Preprint · Open access
Erkat-Cohen, Venugopal + 6 more
Abstract ↗AI summary
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Severe-to-profound visual impairment is linked to longer and more variable curb time at virtual street crossings, with step-off latency increasing 1.57–1.82×.
- Why it matters: People may adjust street-crossing behavior when vision is severely limited, but it is unclear whether they compensate by scanning more or by spending more time at the curb.
- What they did: Normally sighted controls were tested with normal vision and Bangerter filters simulating ~20/2000, and 17 adults with severe-to-profound visual impairment crossed a virtual street; step-off latency and cumulative absolute head yaw were analyzed with mixed-effects models and ex-Gaussian fits.
- The result: In severe-to-profound visual impairment, extra latency reflected a longer ex-Gaussian slow tail (tau longer by 3.40 s without and 6.20 s with moving vehicles), while cumulative head yaw did not significantly increase before step-off.
The findingWhy it mattersWhat they didThe result
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